William Brandes is a versatile and innovative game developer currently self-employed, leveraging his Computer Science background from Moravian College to create engaging and immersive gaming experiences. With a passion for coding that ignited at the age of 12, William has honed his skills in various...
William Brandes is a versatile and innovative game developer currently self-employed, leveraging his Computer Science background from Moravian College to create engaging and immersive gaming experiences. With a passion for coding that ignited at the age of 12, William has honed his skills in various programming languages, including Java and Python, and has developed a strong proficiency in mobile app development for both Android and iOS platforms. His current focus is on designing, developing, and publishing video games, primarily utilizing the Godot Engine, which allows him to bring his creative visions to life with efficiency and flexibility.
In his recent projects, William has explored the integration of 3D printing technology into gaming, creating unique physical representations of in-game assets that enhance player engagement. His expertise in WebGL has also enabled him to develop browser-based games that reach a wider audience, showcasing his ability to adapt to emerging technologies in the gaming industry. Additionally, William is proficient in using Adobe Photoshop for graphic design, ensuring that the visual elements of his games are both captivating and polished.
As a self-employed developer, William thrives on the freedom to experiment with new ideas and collaborate with other creatives. His commitment to continuous learning and exploration in the field of game development reflects his broader interest in computer science, where he aims to apply his skills beyond gaming. With a solid foundation in coding and a keen eye for design, William Brandes is poised to make significant contributions to the gaming industry while exploring diverse avenues within the tech landscape.