Timothy Lim is a dedicated Technical Art Intern at Refactor Games, where he leverages his robust background in Computer Science and Game Development to bridge the gap between art and technology in the gaming industry. With a minor in Game Animation from the University of...
Timothy Lim is a dedicated Technical Art Intern at Refactor Games, where he leverages his robust background in Computer Science and Game Development to bridge the gap between art and technology in the gaming industry. With a minor in Game Animation from the University of Southern California, Timothy has honed his skills in various art pipelines and workflows, allowing him to contribute effectively to the creative process. His current role involves the development of intricate shaders, including geometry and compute shaders for realistic grass, dynamic deformable snow, and immersive weather effects. These projects not only showcase his proficiency in 3D math and shader programming but also highlight his ability to enhance visual fidelity and performance in game environments.
Timothy's expertise extends across multiple platforms, including Unreal Engine 4 and Unity, where he applies his knowledge of C++ and C# to create efficient and scalable solutions. His familiarity with Python programming further enriches his skill set, enabling him to automate tasks and streamline workflows within the art pipeline. As he collaborates with artists and engineers at Refactor Games, Timothy is committed to upholding coding standards and best practices, ensuring that the technical art assets integrate seamlessly into the overall game architecture. With a passion for innovation and a keen eye for detail, Timothy Lim is poised to make significant contributions to the future of game development, pushing the boundaries of what is possible in interactive entertainment. For a deeper look into his work and projects, visit his portfolio at [telim.myportfolio.com](https://telim.myportfolio.com/).