Sivapong Real Rungsitiyakorn serves as the Chief Technology Officer at Robot Galaxy Kids Pte Ltd, where he plays a pivotal role in shaping the company's technological landscape within the edtech and gaming sectors. With a robust background in programming, 3D animation, and management, Sivapong leverages...
Sivapong Real Rungsitiyakorn serves as the Chief Technology Officer at Robot Galaxy Kids Pte Ltd, where he plays a pivotal role in shaping the company's technological landscape within the edtech and gaming sectors. With a robust background in programming, 3D animation, and management, Sivapong leverages his expertise to drive innovative projects that engage and educate young minds through interactive technology. His leadership is instrumental in establishing the vision and strategy for the company's product offerings, ensuring that they not only meet market demands but also foster creativity and learning among children.
At Robot Galaxy Kids, Sivapong collaborates closely with the CEO, CFO, and Marketing Director to align technology initiatives with overarching business goals. This collaborative approach ensures that the development of software architectures and product designs is not only technically sound but also resonates with the target audience. His hands-on experience with tools such as C++, Node.js, and MySQL, combined with his proficiency in character animation and rigging, allows him to oversee the software development process effectively, ensuring high-quality deliverables that captivate users.
Key projects under his leadership include the development of immersive educational games that utilize 3D rendering and character animation to create engaging learning experiences. By integrating advanced technologies such as WebSockets and User Datagram Protocol (UDP), Sivapong enhances the interactivity of the platforms, making learning both fun and impactful. His commitment to innovation and excellence positions Robot Galaxy Kids at the forefront of the edtech industry, paving the way for future advancements in educational technology.