Scott Rosekrans serves as the CG Supervisor and Virtual Production Supervisor for The Real Time Group at Zoic Studios, where he plays a pivotal role in revolutionizing the post-production workflow through the integration of Unreal Engine. With a strong foundation in computer animation and a...
Scott Rosekrans serves as the CG Supervisor and Virtual Production Supervisor for The Real Time Group at Zoic Studios, where he plays a pivotal role in revolutionizing the post-production workflow through the integration of Unreal Engine. With a strong foundation in computer animation and a diverse skill set that includes texturing, character rigging, and look development, Scott is at the forefront of blending traditional visual effects with cutting-edge real-time technology. His expertise in Maya and Mental Ray allows him to oversee complex projects that require meticulous attention to detail and creative problem-solving.
In his current role, Scott is instrumental in streamlining processes from previsualization (previz) to on-set virtual production, ensuring that every stage of production benefits from the capabilities of Unreal Engine. This innovative approach not only enhances the quality of visual storytelling but also significantly reduces turnaround times, allowing for more dynamic and responsive production environments. His leadership in postvis and final pixel renders out of engine exemplifies his commitment to pushing the boundaries of what is possible in visual effects.
Scott's collaborative spirit and technical acumen have made him a key player in several high-profile projects at Zoic Studios, where he works closely with directors, cinematographers, and other artists to bring imaginative worlds to life. His passion for video games and cinematics informs his work, enabling him to create immersive experiences that resonate with audiences. As the industry continues to evolve, Scott remains dedicated to exploring new technologies and methodologies that will shape the future of virtual production and CG artistry.