Mitch Rundle is a seasoned Principal Software Engineer at Microsoft, bringing over 23 years of extensive experience in software development that spans applications, operating system components, and device drivers. His deep expertise in Windows programming, audio processing, UI design, and 3D graphics positions him as...
Mitch Rundle is a seasoned Principal Software Engineer at Microsoft, bringing over 23 years of extensive experience in software development that spans applications, operating system components, and device drivers. His deep expertise in Windows programming, audio processing, UI design, and 3D graphics positions him as a key contributor to innovative projects within the company. Currently, Mitch is at the forefront of developing the next-generation avatar character system, where he has architected and meticulously documented the framework that underpins this ambitious initiative.
In this role, Mitch has prototyped groundbreaking methods for realistic character generation, rendering, and physics-based motion, pushing the boundaries of what is possible in mixed reality environments. His collaborative efforts with researchers have led to the successful implementation of prototypes and demos that showcase the capabilities of next-generation mixed reality hardware, highlighting his ability to blend technical acumen with creative problem-solving.
Mitch’s proficiency in C++, C#, and the Win32 API, combined with his strong foundation in object-oriented design and mobile applications, allows him to deliver well-architected, performant, and robust code consistently. His experience with Scrum methodologies further enhances his ability to work effectively within agile teams, ensuring timely delivery of high-quality software solutions. Known for his breadth of skills and his passion for solving complex challenges, Mitch Rundle continues to make significant contributions to the evolving landscape of software engineering at Microsoft.