As Co-Founder and Lead 3D Artist at VECTRE, Mickey Stewart is at the forefront of creating transformative VR and AR experiences that resonate with audiences and drive engagement for Fortune 50 companies. With a strong foundation in storytelling, Mickey excels in weaving narrative elements into...
As Co-Founder and Lead 3D Artist at VECTRE, Mickey Stewart is at the forefront of creating transformative VR and AR experiences that resonate with audiences and drive engagement for Fortune 50 companies. With a strong foundation in storytelling, Mickey excels in weaving narrative elements into immersive environments, ensuring that each project not only captivates but also communicates a compelling message. His expertise spans the entire asset creation process, from initial design and 3D modeling to texturing and shader creation, culminating in seamless game engine implementation.
Mickey's role involves collaborating closely with cross-functional teams to deliver high-quality, visually stunning experiences that meet the unique needs of enterprise clients. His proficiency in industry-standard tools such as Unreal Engine 4, Maya, and Substance Painter allows him to optimize assets and environments for performance without sacrificing artistic integrity. Whether he is crafting intricate character designs, developing hard surface models, or designing intuitive interfaces, Mickey approaches each project with a passion for innovation and a commitment to excellence.
Currently, Mickey is spearheading key projects that leverage cutting-edge technology to push the boundaries of what is possible in immersive storytelling. His dedication to continuous learning and experimentation ensures that he remains at the cutting edge of the industry, always ready to tackle new challenges and explore novel techniques. Through his work at VECTRE, Mickey Stewart is not just creating art; he is shaping the future of interactive experiences, one project at a time.