Josh Weeks is an accomplished Associate Game Director and Principal Game Designer II at Blizzard Entertainment, where he plays a pivotal role in shaping the immersive world of Diablo IV. With a steadfast commitment to ensuring that players have an engaging and enjoyable experience, Josh...
Josh Weeks is an accomplished Associate Game Director and Principal Game Designer II at Blizzard Entertainment, where he plays a pivotal role in shaping the immersive world of Diablo IV. With a steadfast commitment to ensuring that players have an engaging and enjoyable experience, Josh leverages his extensive expertise in game development to drive innovative design and technical solutions. His journey at Blizzard has seen him transition from Lead Technical Designer to Senior Designer II, showcasing his adaptability and deep understanding of game mechanics and player engagement.
In his current role, Josh is instrumental in overseeing key projects that enhance gameplay dynamics and narrative depth within Diablo IV. His proficiency in industry-standard tools such as Unreal Engine 3 and Unity enables him to collaborate effectively with cross-functional teams, ensuring that every aspect of the game—from art direction to gameplay mechanics—aligns with the overarching vision of delivering a captivating player experience. Josh's technical acumen is complemented by his creative flair, as he utilizes tools like Adobe Photoshop to craft visually stunning assets that resonate with the game's dark, immersive aesthetic.
Josh's passion for game design is evident in his approach to problem-solving and innovation. He thrives on the challenge of balancing complex systems while maintaining a focus on player enjoyment. By fostering a collaborative environment, he empowers his team to push the boundaries of creativity, ultimately contributing to the rich legacy of the Diablo franchise. As he continues to shape the future of gaming at Blizzard, Josh remains dedicated to his mission: working hard so players can have fun.