Jocelyn Tridemy currently serves as the Technical Director of Level Design and Manager of Technical Level Designers at Ubisoft Paris Studio, where she plays a pivotal role in shaping the immersive worlds of AAA games. With a wealth of experience in level design production, Jocelyn...
Jocelyn Tridemy currently serves as the Technical Director of Level Design and Manager of Technical Level Designers at Ubisoft Paris Studio, where she plays a pivotal role in shaping the immersive worlds of AAA games. With a wealth of experience in level design production, Jocelyn is a true jack of all trades, adept at navigating the complexities of game development. Her expertise spans across various domains, including the development and ergonomics of level design tools, production pipelines, and technical assistance for levels still under construction.
In her current role, Jocelyn is spearheading an unannounced project that promises to push the boundaries of interactive storytelling and gameplay mechanics. She is deeply involved in the technical monitoring of level design, ensuring that each environment not only meets artistic vision but also adheres to the highest standards of functionality and player engagement. Her commitment to documentation and training fosters a culture of continuous learning and improvement among her team, enabling them to leverage cutting-edge technologies and methodologies in their work.
Jocelyn's collaborative spirit shines through in her ability to facilitate strong relationships between various departments, ensuring that communication flows seamlessly across all levels of production. Her skills in technical support and game design, combined with her proficiency in tools like Perforce, empower her team to tackle challenges head-on and innovate at every turn. As she pursues her ambitious goal of taking over the world—one level at a time—Jocelyn continues to inspire her colleagues with her passion for worldbuilding and her unwavering dedication to excellence in the gaming industry.