Jocelyn Hudon is a seasoned Senior Animator at Eidos-Montréal, bringing nearly 25 years of extensive experience in the realms of full CG film, visual effects, and game cinematics. Her impressive portfolio includes significant contributions to high-profile projects such as "Rise of the Tomb Raider," "Deus...
Jocelyn Hudon is a seasoned Senior Animator at Eidos-Montréal, bringing nearly 25 years of extensive experience in the realms of full CG film, visual effects, and game cinematics. Her impressive portfolio includes significant contributions to high-profile projects such as "Rise of the Tomb Raider," "Deus Ex: Mankind Divided," and "Shadow of the Tomb Raider," where she played a pivotal role in crafting immersive and emotionally resonant game cinematics. As a facial pipeline supervisor for "Guardians of the Galaxy," Jocelyn showcased her expertise in facial animation, ensuring that character expressions were not only lifelike but also integral to storytelling.
Jocelyn's proactive approach sets her apart in the industry, allowing her to lead animation teams effectively while fostering a collaborative environment that encourages creativity and innovation. Her deep understanding of body and facial animation, combined with her skills in rigging and pipeline tool conception, enables her to streamline workflows and enhance the overall quality of animation. Proficient in industry-standard software such as Maya, Autodesk MotionBuilder, After Effects, and Photoshop, she leverages these tools to bring characters to life with fluidity and realism.
At Eidos-Montréal, Jocelyn is currently focused on developing cutting-edge animation techniques that push the boundaries of visual storytelling in games. Her commitment to excellence and her ability to adapt to the ever-evolving landscape of animation technology make her a valuable asset to the team, as she continues to shape the future of interactive entertainment through her artistry and leadership.