Hiroyuki Tsunoda is a seasoned professional in the gaming industry, currently serving as a Manager at パルス株式会社. With a rich background in 3DCG and game design, Tsunoda has cultivated a unique blend of technical and creative expertise that positions him as a key player in...
Hiroyuki Tsunoda is a seasoned professional in the gaming industry, currently serving as a Manager at パルス株式会社. With a rich background in 3DCG and game design, Tsunoda has cultivated a unique blend of technical and creative expertise that positions him as a key player in the development of innovative gaming experiences. His journey began with self-taught 3DCG skills, which led him to spearhead a new project for PlayStation, where he not only built a game engine but also took on the responsibilities of game design.
After navigating the challenges of a client bankruptcy that forced him into freelancing, Tsunoda honed his skills further through various roles, including significant contributions to the PS1 and PS2 platforms, where he designed rendering libraries and developed game programs. His tenure at Microsoft marked a pivotal shift as he transitioned to a focus on game design amidst the complexities of large-scale development and program specialization.
At パルス株式会社, Tsunoda is currently focused on enhancing product quality and streamlining workflows across various departments. His leadership is instrumental in directing key projects that leverage cutting-edge technologies and innovative game design principles. His expertise in artificial intelligence and game theory, combined with his experience in team management and talent development, enables him to effectively tackle technical challenges and foster a collaborative environment. Tsunoda’s commitment to nurturing 3D talent through internal training sessions further underscores his dedication to advancing the capabilities of his team and the overall quality of the gaming products developed at パルス株式会社.