Haoran Wei is currently making significant contributions as a Teaching Assistant for the Computer Animation Class (CIS 562/462) at the University of Pennsylvania, where he leverages his extensive knowledge in computer graphics and game development to enhance the learning experience of aspiring animators and game...
Haoran Wei is currently making significant contributions as a Teaching Assistant for the Computer Animation Class (CIS 562/462) at the University of Pennsylvania, where he leverages his extensive knowledge in computer graphics and game development to enhance the learning experience of aspiring animators and game designers. With a strong foundation in C++ programming and proficiency in industry-standard tools such as Maya, Adobe Photoshop, Unity3D, Unreal Engine 4, and Blender, Haoran is well-equipped to guide students through the complexities of animation and game engine functionality.
In his role, Haoran is actively involved in developing course materials that emphasize the importance of performance optimization and tool development within game design. His passion for video games not only fuels his teaching but also inspires students to explore innovative approaches to animation and interactivity. Key projects he has worked on include creating custom tools that streamline the animation process, allowing students to focus on creativity while ensuring technical efficiency.
Haoran’s expertise in both game engine architecture and gameplay mechanics positions him as a valuable resource for students tackling challenging projects. His commitment to fostering a collaborative learning environment encourages students to experiment with their ideas, ultimately preparing them for successful careers in the competitive field of computer animation and game development. Through his guidance, students gain not only technical skills but also a deeper understanding of the artistic and functional aspects of creating immersive digital experiences.