Facundo Mounes is a seasoned Game Designer and Project Manager with over 15 launched titles to his credit, currently serving as a Game Design Consultant at Tetabester. With a decade of consulting experience across various video game development studios, Facundo has honed his expertise in...
Facundo Mounes is a seasoned Game Designer and Project Manager with over 15 launched titles to his credit, currently serving as a Game Design Consultant at Tetabester. With a decade of consulting experience across various video game development studios, Facundo has honed his expertise in game documentation, project management, and product development, making him a sought-after resource in the industry. His specialization in free-to-play (F2P) monetization strategies and analytics allows him to guide teams in creating engaging and profitable mobile and PC games.
At Tetabester, Facundo leads key projects that focus on enhancing game design processes and optimizing team productivity. His comprehensive understanding of game mechanics, combined with his skills in narrative writing and video game history, enables him to craft compelling game concepts that resonate with players. He is adept at product pitching and developing high-concept proposals that capture the essence of a game, ensuring that clients can effectively communicate their vision to stakeholders.
Facundo also emphasizes the importance of structured documentation and spreadsheets, which are crucial for maintaining clarity and organization throughout the development cycle. His leadership skills and experience in managing small teams empower him to foster collaboration and innovation, driving projects to successful completion. Additionally, his background in video game retail and wholesale, along with publishing production, equips him with a holistic view of the gaming ecosystem, allowing him to provide valuable insights that enhance both the creative and commercial aspects of game development. Through his work at Tetabester, Facundo continues to shape the future of gaming, one project at a time.