Daniel McLaren is a seasoned Game Development Consultant with a wealth of experience in both mobile and PC online gaming. Currently self-employed, he leverages his extensive background in game design and live operations to provide invaluable insights to studios around the globe. As a Player...
Daniel McLaren is a seasoned Game Development Consultant with a wealth of experience in both mobile and PC online gaming. Currently self-employed, he leverages his extensive background in game design and live operations to provide invaluable insights to studios around the globe. As a Player Advocate and Live Operations Leader, Daniel excels at enhancing player experiences and ensuring that games not only launch successfully but also maintain engagement over time. His previous role as Lead Game Designer on the critically acclaimed "Star Wars: Galaxy of Heroes" solidified his expertise in creating compelling gameplay mechanics and monetization strategies that resonate with players.
In his consulting practice, Daniel collaborates with a diverse array of game studios, from emerging developers in Germany and Finland to established studios in the Bay Area and Southern California. His multifaceted approach includes offering external feedback on gameplay, monetization, and initial user experience, ensuring that each project aligns with industry best practices and player expectations. His deep understanding of community management and level design allows him to guide teams in crafting immersive and engaging game environments.
Daniel's skill set encompasses a broad range of competencies, including writing, production, and interactive entertainment, making him a versatile asset in the gaming industry. By focusing on the intersection of creativity and analytics, he empowers studios to optimize their production processes and enhance their game offerings. As a speaker, he shares his insights at industry events, advocating for player-centric design and innovative monetization strategies that drive success in the competitive gaming landscape.