Dan Krueger is a seasoned game developer and hobbyist with over a decade of experience in the tech industry, where he has honed his skills in both leadership and technical development. Currently self-employed, Dan specializes in game development, leveraging his expertise in .NET, C#, C++,...
Dan Krueger is a seasoned game developer and hobbyist with over a decade of experience in the tech industry, where he has honed his skills in both leadership and technical development. Currently self-employed, Dan specializes in game development, leveraging his expertise in .NET, C#, C++, and SQL to create immersive gaming experiences. His proficiency as a 3D model generalist encompasses a wide range of tasks, including modeling, UV mapping, texturing, and animation, allowing him to contribute significantly to the visual and functional aspects of game design.
In his role, Dan excels at designing and coding character controllers, game systems, and animation state controllers, as well as developing AI behaviors and various other elements of game architecture. His hands-on experience with both Unity and Unreal Engine positions him as a versatile developer capable of adapting to different project requirements and team dynamics. Dan's background in leading teams—ranging from small startups to large groups of over 50 developers—has equipped him with the skills to foster cohesive work environments, whether collaborating with onshore or offshore teams.
With a strong foundation in Agile methodologies, Dan is adept at navigating the complexities of product design and development, ensuring that projects are delivered on time and meet high-quality standards. His problem-solving abilities and deep understanding of object-oriented programming (OOP) further enhance his capability to tackle challenges in game development. As he continues to explore new projects and technologies, Dan remains committed to pushing the boundaries of interactive entertainment, making him a valuable asset to any team or initiative in the gaming industry.