Benjamin Roach is a seasoned Level Designer and Founder at Upsurge Studios, a premium art outsourcing studio located in Melbourne, Australia. With over a decade of experience in the game development industry, Benjamin has cultivated a diverse skill set that encompasses environment art, 3D modeling,...
Benjamin Roach is a seasoned Level Designer and Founder at Upsurge Studios, a premium art outsourcing studio located in Melbourne, Australia. With over a decade of experience in the game development industry, Benjamin has cultivated a diverse skill set that encompasses environment art, 3D modeling, and visual effects, making him a pivotal figure in the studio's creative direction. His journey began in Canberra, Australia, where he completed formal game development studies in 2010. This foundational experience was enriched through internships, mod projects, and freelance work, ultimately leading him to a dream position in Tokyo, Japan. There, he honed his craft while working on an array of projects spanning both games and movies.
At Upsurge Studios, Benjamin plays a crucial role in managing key projects such as "Diablo II: Resurrected" for Blizzard, "Path of Exile 2" for Grinding Gear Games, and "Pavlov VR" for Vankrupt Games. His expertise in environment art and digital sculpting allows him to create immersive worlds that enhance gameplay experiences. Benjamin's proficiency in storyboarding and conceptual art ensures that each project aligns with the overarching narrative and aesthetic vision. His work not only contributes to the visual fidelity of games but also elevates the storytelling aspect, making him an invaluable asset in the entertainment and e-learning industries. As Upsurge Studios continues to push the boundaries of art outsourcing, Benjamin Roach remains at the forefront, blending creativity with technical prowess to deliver exceptional results that resonate with players and audiences alike.