Anna-Marie Payne serves as the Cinematic Team Lead at INTERIOR/NIGHT, where she leverages her extensive experience in games, film, animated features, and television to drive innovative storytelling through cinematic design. With a robust background that includes notable contributions at renowned studios like Industrial Light &...
Anna-Marie Payne serves as the Cinematic Team Lead at INTERIOR/NIGHT, where she leverages her extensive experience in games, film, animated features, and television to drive innovative storytelling through cinematic design. With a robust background that includes notable contributions at renowned studios like Industrial Light & Magic, MPC, and Double Negative, Anna-Marie has honed her expertise in layout and previs artistry, making her a pivotal figure in the development of engaging narratives within the gaming industry.
In her current role, Anna-Marie is instrumental in shaping the cinematic department's vision and operational efficiency. She has been promoted to co-lead the team, where her responsibilities encompass developing streamlined workflows and pipelines that enhance productivity while prioritizing team morale and well-being. Her leadership is characterized by a collaborative approach, as she actively liaises with various leads and production teams to coordinate departmental priorities and ensure that complex sequences are prevized effectively.
Anna-Marie's portfolio includes significant projects such as "As Dusk Falls" and the "Total War" series, where her skills in 3D modeling, character animation, and texturing have played a crucial role in bringing immersive experiences to life. Proficient in industry-standard tools like Maya, 3DEqualizer, and PFTrack, she continuously explores new techniques to elevate the quality of cinematic storytelling. Her commitment to fostering a positive work environment while pushing creative boundaries makes her an invaluable asset to INTERIOR/NIGHT and the broader gaming community.