Mitri Van serves as the Principal Technical Artist at Undead Labs, where he plays a pivotal role in bridging the gap between artistic vision and technical execution. With a robust background in various artistic disciplines, including animation, character design, and environment art, Mitri brings a...
Mitri Van serves as the Principal Technical Artist at Undead Labs, where he plays a pivotal role in bridging the gap between artistic vision and technical execution. With a robust background in various artistic disciplines, including animation, character design, and environment art, Mitri brings a wealth of experience to his current position. His expertise in technical artist management and development is complemented by his proficiency in project risk assessment and strategic planning, enabling him to navigate the complexities of game development effectively.
At Undead Labs, Mitri is primarily focused on the Infrastructure Team, where he spearheads the design and implementation of tools and pipelines that enhance the efficiency of the art production process. His responsibilities include transforming prototype tools into robust production-ready solutions, ensuring that the artistic team has the resources they need to bring their creative ideas to life. Mitri’s technical skills, including proficiency in Python, MaxScript, and Visual Basic, are instrumental in developing custom tools that streamline workflows and improve collaboration among artists.
Mitri's familiarity with industry-standard software such as Unreal Engine 5, Substance Designer, and Adobe XD further enriches his contributions to the team. His ability to assess project risks and manage cultural transitions within the team fosters a collaborative environment that encourages innovation. As a leader in technical artistry, Mitri Van continues to push the boundaries of game technology, ensuring that Undead Labs remains at the forefront of the gaming industry.