As the Studio Narrative Director at Bad Robot Games, Eric Holmes leverages over 25 years of industry experience to shape compelling narratives that resonate deeply with players. His leadership in story and worldbuilding is pivotal across all projects, where he not only guides the narrative...
As the Studio Narrative Director at Bad Robot Games, Eric Holmes leverages over 25 years of industry experience to shape compelling narratives that resonate deeply with players. His leadership in story and worldbuilding is pivotal across all projects, where he not only guides the narrative core team but also fosters a culture of creative collaboration within the studio and the broader Bad Robot organization. Eric's expertise in crafting original intellectual properties, such as Prototype and Fortnite, showcases his ability to blend innovative storytelling with engaging gameplay mechanics, ensuring that narratives are not just told but felt.
Currently, Eric is spearheading several key projects that aim to push the boundaries of interactive storytelling. His focus on emotional engagement drives him to explore disruptive new IPs that challenge conventional narratives in gaming. By integrating game design principles with rich storytelling, he creates innovative ways to tell groundbreaking stories that harmonize seamlessly with the gaming experience. His work on established franchises like Battlefield, Batman, The Incredible Hulk, and Transformers further underscores his versatility and deep understanding of audience expectations.
Ericβs skill set encompasses creative direction, vision, and leadership, making him a vital asset in the development of mobile and casual games. His ability to craft design documents that articulate a clear narrative vision ensures that all team members are aligned in their creative pursuits. With a keen eye for animation and game design, Eric Holmes is not just a storyteller but a visionary leader dedicated to elevating the art of narrative in gaming.