Joshua Stevens is a dynamic Art Director at OnPoint Studios, where he leverages his extensive background as a traditional 2D artist to create compelling visual narratives that resonate with audiences. In his current role, Joshua is instrumental in shaping the look and design of original...
Joshua Stevens is a dynamic Art Director at OnPoint Studios, where he leverages his extensive background as a traditional 2D artist to create compelling visual narratives that resonate with audiences. In his current role, Joshua is instrumental in shaping the look and design of original intellectual properties (IPs) tailored for mobile platforms. His recent projects, including the whimsical "Tappy Witch: Spooky Flight" and the adventurous "Jade Sky," showcase his ability to blend innovative gameplay with striking visual aesthetics, ensuring that each game not only captivates players but also stands out in a competitive market.
With a keen eye for detail and a deep understanding of graphic design principles, Joshua excels in breaking down complex ideas into their core elements. This approach allows him to craft efficient and bold designs that communicate effectively, enhancing the user experience. His proficiency in industry-standard tools such as Photoshop, Corel Painter, and Illustrator, combined with his skills in sequential art and digital painting, empowers him to bring characters and environments to life with vibrant colors and dynamic compositions.
In addition to his artistic talents, Joshua is adept at storyboarding and 3D modeling, which enriches his ability to visualize concepts from multiple perspectives. His collaborative spirit and commitment to a productive pipeline make him a valuable asset to the OnPoint Studios team, as he continuously pushes the boundaries of creativity while meeting client needs. Joshua’s passion for character design and storytelling not only drives his projects but also inspires those around him, making him a pivotal figure in the development of engaging mobile gaming experiences.